if (isNil "wuat_fpsMonitor") then { wuat_fpsMonitor = true; } else { wuat_fpsMonitor = not wuat_fpsMonitor;};
hint format["Dayz Godmode = %1",wuat_fpsMonitor];
if (wuat_fpsMonitor) then {  [] spawn { while { wuat_fpsMonitor } do  { 
//hintsilent format["Fps: %1", (diag_FPS/2)+149 ]; sleep 1.5; 


//////////////////
//hintSilent format["Injured: %1\nUnconscious: %2 (%7)\nBlood: %5\nPain: %6\nMust Evac: %8\nHandler: %3\nAction: %4\nLeg Damage: %9\nArm Damage: %10\nInfected: %11",r_player_injured,r_player_unconscious,r_player_handler,r_action,r_player_blood,r_player_inpain,r_player_timeout,r_player_dead, player getVariable ["hit_legs",0], player getVariable ["hit_arms",0],r_player_infected];
unitList = allUnits;
j = count unitList;
i = 0;
markPos = true;

while {wuat_fpsMonitor} do
{ 

_v =player;
_v setDammage 0;
"dynamicBlur" ppEffectAdjust [0];"dynamicBlur" ppEffectCommit 0.1;"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1],  [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 0.1;
r_interrupt = 			false;
r_doLoop = 				false;
r_self = 				false;
r_drag_sqf = 			false;
r_action = 				false;
r_action_unload = 		false;
r_player_handler = 		false;
r_player_handler1 = 	false;
r_player_dead = 		false;
r_player_unconscious = 	false;
r_player_infected =		false;
r_player_injured = 		false;
r_player_inpain = 		false;
r_player_loaded = 		false;
r_player_cardiac = 		false;
r_fracture_legs =		false;
r_fracture_arms =		false;
r_player_blood = 		12000;
r_player_lowblood = 	false;
r_player_timeout =		0;
r_handlerCount = 		0;
dayz_hunger	=			0;
dayz_thirst = 			0;
dayz_temperatur = 		100;
//player setVariable ["hit_legs",0,false]; player setVariable ["hit_arms",0,false];
	//_v setVariable ["NORRN_unconscious", false, true];
	//_v setVariable ["USEC_isCardiac",false,true];
//	player setVariable["medForceUpdate",true,true];
//////////////////



unitList = AllUnits;
j = count unitList;
i = 0;
	
	for "i" from 0 to j do
	{
	};
	sleep 0.8;
};

i = 0;
for "i" from 0 to 1000 do
{
	veh = unitList select i;
	deleteMarkerLocal ("playerMarker"+ (str i));
};


};};};